We visited Appwork yesterday, a FAU-student-created start-up and provider of JDownloader, a desktop application for downloading files. We use it, mostly for downloading research talks and other instructional material. Appwork’s offices are located in downtown Fürth, in a beautiful loft, see photo impressions below. Sadly, I lost the main lounge photo, but still, you can guess what a fabulous work place it is!
Continue reading Impressions from a Visit to FAU Start-up Appwork
We are happy to facilitate your (student) final thesis. There are basically three main options:
- a research thesis
- a startup thesis
- an industry thesis
Let’s look at these options in turn.
Continue reading Writing your Final Thesis with the OSR Group
Abstract: The ability to increase the engagement of a social software platform’s users is a key influencing factor for the platform’s competitiveness and growth. In this context “gamification” is a major topic. This bachelor thesis deals with the formation and validation of a theory on the effects of gamification on social software. The formation of the theory started with a literature review on gamification – the definition, the objectives, the principles and the effects. A short glance at the characteristics of the design of gamification and some examples for gamified applications complete this review. As this thesis focuses on social software the literature review is followed by the definition and principles of social software and some examples for this kind of software. Three interviews with experts in gamification showed, that gamification is used to direct the users of a platform through motivational and behavioral psychology. The owners of social software platforms use the effect of gamification to create a feeling of being motivated in order to engage users. In this context engagement means more interaction, which is the foundation of social software. The core effect of gamification on social software was reflected in the final theory, that gamification increases the benefit of social software. The created hypotheses to the theory base on the MDA-framework of video game design and deal with the complexity of designing gamified software, the effects of gamification on the user conduct and the feeling of users. Based on confirmatory research the hypotheses have to be tested in order to validate the theory. Therefore a survey was planned and a questionnaire was created. As the amount of expected work for a bachelor thesis was reached in this stage, the validation process was ended here.
PDFs: Bachelor Thesis, Work Description
Reference: Stefan Genser. A Theory of The Effects of Gamification on Social Software. Bachelor Thesis, Friedrich Alexander-University of Erlangen-Nürnberg: 2012.
Abstract: Although open source software has developed from a negligible phenomenon to an integral part of today’s business world, there are still companies which cannot see its commercial viability. As a consequence, these companies keep on ignoring this wide-spread trend, therefore missing possible profits and the chance to gain an advantage over their competitors. In order to provide arguments for the economic potential of open source software, a comprehensive model of commercially viable product features is described in the present thesis. This hierarchically structured model was created based on interview analysis, literature research and expert discussions and provides a detailed analysis of each feature, while explaining why these features are of economic value. Additionally, practical knowledge of open source companies is incorporated into this work through the use of a survey. The results of this survey are used to validate and expand the model and to generate insight about both importance and bundling of features. In the end, the reader will see which aspects of open source software products can be used to generate profit.
Keywords: Open source; commercial open source; single-vendor open source; open core model; open source distributors; product features; software product feature model
PDFs: Master Thesis, Aufgabenstellung
Reference: Florian Weikert. Product Features in Commercial Open Source Software. Bachelor Thesis, Friedrich Alexander-University of Erlangen-Nürnberg: 2012.
Abstract (from introduction): [...] Diese Bachelorarbeit soll sich der Aufgabe annehmen, Gemeinsamkeiten und Unterschiede von Open-Source-Vereinigungen in einem Vergleichsschema zusammenzuführen. Hierfür werden zunächst sechs Open-Source-Vereinigungen analysiert und daraus relevante Vergleichsdimensionen und -beschreibungen entwickelt. Anschließend soll dieses erstellte Schema anhand weiterer vier Vereinigungen validiert und schließlich auf deren Stärken und Schwächen untersucht werden.
PDFs: Final thesis (in German), original work description
Reference: Sebastian Berschneider. Analyse und Vergleich von Open Source Vereinigungen. Bachelorarbeit, Friedrich-Alexander University of Erlangen-Nürnberg: 2011.